![]() ![]() ![]() In reviewing these products, Holmes provides uplifting and thought-provoking introductions to innovators and creators working on solving the exclusions they have encountered and their methods for addressing each challenge. Holmes provides numerous examples, including playground equipment, video game controllers, public restrooms, smartphones, and architectural building design. ![]() Holmes posits that we can create more inclusive products and experiences by looking at accessibility practices that currently exist, learning from excluded individuals, and problem-solving to positively reach and impact groups that require the same or similar solutions. Once we can identify the source of exclusion, and by extension, the exclusion society is perpetuating, we can implement creative, inclusive solutions. She implores us to acknowledge that these mismatches are the root cause of many forms of exclusion. Beginning with the basic understanding that designing for inclusion starts with recognizing exclusion, Holmes references real-life mismatches, or barriers, that are byproducts of the world we have designed. In Mismatch, Kat Holmes educates readers on how implementing inclusive practices can shape the future of design and celebrate human diversity. Inclusion is a rarely utilized resource for creativity and innovation. Topic(s): Inclusive Design, Technology & Business, Social Integration, Social Marginality ![]()
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